Top 10 Mind-Blowing Technologies Used in Cricket Match

Discover how technology is revolutionising cricket, from Decision Review System to Virtual Reality, enhancing gameplay and viewer experience. Explore the top 10 innovations!


Cricket, a sport entrenched in tradition, has warmly embraced the digital era. In recent times, the game has witnessed remarkable technological progressions, fundamentally altering its playing and viewing dynamics. Utilising sophisticated cameras to track the ball’s trajectory and embedding sensors into the stumps, technology has redefined cricket. This article explores ten remarkable technologies that have transformed cricket, elevating decision-making precision and enhancing the global fan experience.

Decision Review System (DRS)

The Decision Review System (DRS), introduced in a Test match in 2008, assists umpires in achieving greater precision in decisions. By employing ball-tracking, infrared imaging, and stump microphones, it elevates the accuracy of umpiring decisions. Officially launched by the International Cricket Council (ICC) on 24 November 2009, the DRS made its debut in One Day Internationals (ODI) in January 2011. This system has played a pivotal role in minimising errors in decision-making, thereby ensuring a more equitable outcome for the game.


Hawk-Eye, a camera system, meticulously tracks the ball’s path. Extensively utilised in cricket, it discerns if the ball hits the stumps or if a player is caught out. Originally introduced in 2000 for television coverage in cricket, Hawk-Eye utilises multiple video cameras positioned around the field to generate a 3D image of the cricket ball and its trajectory from the bowler’s release point.


Snickometer, commonly referred to as Snicko, is a cricket system employed to ascertain whether the ball has grazed the bat, potentially leading to dismissals like catches or leg before wicket. It detects the sound of the ball striking the bat or the player’s gloves, playing a vital role in determining if contact has been made, resulting in a catch. Channel 4 in the UK introduced Snickometer in 1999, and it is now additionally utilised for DRS reviews when the third umpire must ascertain if the ball made contact with the bat.

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Hotspot is an infrared imaging system utilised in cricket to determine if the ball has made contact with the batsman, bat, or pad. Originally designed for military use in tracking tanks and jet fighter planes, Hotspot necessitates two infrared cameras positioned on opposite sides of the ground, continuously capturing images. Suspected nicks or bat/pad incidents are examined through the infrared image, typically revealing a bright spot indicating elevated local temperature where contact friction occurred.

LED Bails

LED bails, also known as Zings, aid cricket officials in adjudicating batsmen dismissals. These bails are highly accurate and illuminate when both ends dislodge from the stumps, providing clear indication of dismissal. LED bails were introduced to assist umpires in maintaining fairness in the game.

Smart Stumps

Smart Stumps, also referred to as Zing Stumps, form an integral component of the Decision Review System (DRS) endorsed by the ICC. Fitted with sensors, the bails react within 1/1000th of a second after impact. Instantaneous illumination of the stumps and bails upon dislodgement eliminates any doubt regarding the accuracy of decisions.

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Spidercam is a cable-suspended camera system that enables film and television cameras to manoeuvre both vertically and horizontally over a designated area, typically the playing field of a sporting event like a cricket pitch. Suspended from a complex network of cables, pulleys, and wires attached to stadium roofs, Spidercam provides a panoramic view of the action, along with close-up shots of the unfolding events on the field. Initially introduced in the Indian Cricket League (ICL), it made subsequent appearances in the semi-finals of the 2010 Indian Premier League (IPL) in Mumbai and later in the Champions League Twenty20 in South Africa.

Power Bat

The Power Bat represents a groundbreaking advancement in cricket technology, elevating players’ batting skills. By incorporating sensors into the bat to monitor swing speed and ball impact, this innovation enables players to gain insights into their batting technique and make necessary adjustments for performance enhancement. Spearheaded by Spektacom, a company founded by former Indian cricketer Anil Kumble, the Power Bat signifies a significant leap forward in cricket technology.

Virtual Reality (VR)

Virtual Reality (VR) technology has been introduced to cricket, offering fans a realistic match experience from the comfort of their surroundings. Immersing fans in the cricketing world, VR creates an illusion of being present in the stadium, enriching the viewing experience. Players also utilise VR for skill development, with platforms like iB Cricket providing an immersive virtual environment for practice sessions. This technology proves invaluable for training purposes, contributing to skill refinement and performance enhancement.

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Sports Science

Sports science plays a crucial role in cricket, integrating biomechanics, physiology, and psychology to maximise player performance. From technique analysis to heart rate monitoring, sports science provides valuable insights for players and coaches, enabling informed decisions to enhance performance. Its application extends to various aspects of the game, including understanding the physics of ball dynamics, utilising machine vision technology for strategic decisions, and implementing IoT systems for real-time data capture during matches and practice sessions.

In conclusion, the evolution of cricket through technology is profound, with innovations continually reshaping the game. From enhancing player performance to enriching viewer experiences, these advancements pave the way for a more dynamic and engaging cricketing landscape. As the sport progresses, we anticipate further groundbreaking developments that will redefine the future of cricket.

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