Apple Vision Pro Review: A Week in the Future of Spatial Computing

Explore the highs and lows of the Apple Vision Pro after a week of use. From its killer features to hardware marvels, dive into the future of spatial computing with this in-depth review.


Let’s take a look at the most iconic product of the generation, the Apple Vision Pro review, after using it for about a week. Now that I have my iSight, my friend doesn’t freak out whenever he looks at it, I can navigate the operating system with accuracy, and my neck ache is nearly completely gone.

Even while I still don’t know if the Vision Pro is worth the money—I probably won’t know for sure for a year or two, to be honest—last weekend, I gathered all of my opinions regarding Apple’s non-VR headset, which I’ve largely summarized into three points. They are as follows.

Vision Pro’s killer app isn’t available on the App Store

“What is the killer app of Vision Pro?” Ever since Apple unveiled the headgear in June of last year, that’s the question I’ve been asking myself and other people. I may not like my answer, but I have one after using it for the last three days.

No, it’s not DJing on a virtual turntable, Personas on Zoom, or ChatGPT. Rather, it’s the environment that surrounds Vision Pro as a whole. Sounds familiar? The ability to airdrop spatial videos from my iPhone, the “Connect” bubble that appears when I open my MacBook, and the ability to move my mouse cursor fluidly from the Mac virtual display to different floating windows on Vision OS are the features that have most impressed me out of all the apps and services I’ve tested on the headset. Oh, and using the AirPods Pro to watch immersive videos nearly made me forget that movie theaters still exist.

The Vision Pro is easy to use, safe, and familiar since it feels like an addition to Apple’s existing extensive hardware and software ecosystem, of which you already own one or two items.

What’s in the Apple Vision Pro Box?

Apple Vision Pro Products in Box (Photo Source: Apple)
Apple Vision Pro Products in Box (Photo Source: Apple)

Hardware is ahead of its time, which is great news

I’m not alone in thinking that the Apple Vision Pro has the feel of a product designed with today’s content by people from the future. Apple’s talented team of industrial designers is evident in the smooth curve of the front glass, the way fabric and texture mix, and the numerous sensors that magically track my hand and gaze motions.

I can’t complain about the hardware of the Apple Vision Pro other than the weight distribution and the ease with which the light seals up from the front of the display, which means that since it’s a key touchpoint, you’ll always find fingerprints on the front glass.

That left me to deal with Apple’s “first-generation product” problems on the software front. With features in native apps that feel underdeveloped, like they were delivered to finish an ambitious launch window, and floating windows that vanish out of nowhere, the software experience of Vision OS 1.0 has already made me eagerly await the release of version 1.1. Perhaps additional updates during WWDC?

My top wish list item is the interruption of physical devices, such as Bluetooth keyboards and mouse. Although the Vision Pro performs a remarkable job at hand occlusion—it even modifies my skin tone to match the immersive setting I’m in—the peripherals—including Apple’s Magic Keyboard—stay concealed. It’s touch typing, which means you can forget about writing emails from space.

Some minor complaints I have are that iPadOS programs (like Outlook and Slack, which I frequently see floating on the edge) do not have a dark mode, you cannot rearrange apps on the home screen, and there is no microphone input for screen recording. Again, these could all be included in the next releases. I have hope.

It stands alone in the field of spatial computing

The Apple Vision Pro can be used similarly to headphones. It’s alone, engrossed, and isolating once it’s on. I want to be positive about this and believe that it will only be a fad because, 1) virtual reality headsets will eventually be recognized as apparel, 2) we will learn how to interact physically with one another in social settings despite facial barriers, and 3) there will be more significant ways to connect with people in VR. This is only the start of adding FaceTime support to Vision Pro.

According to what I’ve seen, Apple’s vision of a headset becoming a natural part of our interactions with friends and family isn’t quite realized yet. The emotional delight of viewing spatial video on the Vision Pro or the difference between 3D movies on the headset and 3D movies at the neighbourhood cinema is something I can only put into words. No one but me will be able to tell that they’re both far superior in their sound.

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